Tags: Pagan Tuna

Keep Creating throughout the Construction Process

Stakeholder Capitalism

Fuzzy Concept

A Dark Procession

The Sanctity and Importance of Sudden Death

We don't even own suits

Model II Decision-Making

Model II Values

Entertain a Thought

The Four-Fold Way

Cockpits with Instruments Controlled by Gremlins

Artful Making

We Need a Place to Stand

Careful, thoughtful, small, practical efforts

Real Creation is Sloppy

The hedgehog and the fox

Déjà Vu All Over Again

Seeing the Bigger Picture from Multiple Angles

Minute Particulars

Cost of Education

Judgments of Users

Principle of Least Astonishment

One test result

Conceptual Integrity

Great Design comes from Great Designers

Drive-Through Coding

Nirvana Antipattern

Focus on High Performers

Work, Soul and Life

Six Impossible Things Before Breakfast

Vital and Significant Forms of Art

Conservatives and Progressives

Taking a Fence Down

The difference between construction and creation

We are Doing our Best

System Architects as Storytellers

Prototyping No Substitute for Analysis and Design

System Simplification

User Interface Architectures

The Status of Each as an Amateur

Difficulty of Requirements Discovery

Just Enough Requirements

Level of Requirements Detail

Lists of Requirements

Multiple Design Approaches

Requirements Elicitation, Triage and Specification

Belief in Impossible Things

Template Zombies

Paper Mill

The Power of Thought

Simplicity and Complexity

The Supreme Goal of All Theory

A First-Rate Intelligence

Faster Horses

Only Connect

Education and Genius

Every Body cries, a Union is absolutely necessary

Conventional Views

An Intuitive Taste for People and Products

Software more than Code

Underlying Intent of Process Improvement

Rigorous Software Inspections

Successful Planning

Thinking's a Dizzy Business

The Change Dilemma

Software Designer as Communications Artist

Daily Acts of Trivia

The Rhythm Section Could Run The Band

Value of Coding and Testing

The Other Side of Complexity

Torturing the Data

Control Over Plans and Commitments

Herding Software Engineers

Key Software Problems

Magic Answers to Software Crisis

Starting with Firm Requirements

Talented People

Technology and Productivity

Merely a Muddle

A Simplicity Shift

Simplicity as a Design Goal

User Interfaces Don't Exist

Little things seen largely

Design is the fundamental soul of a human-made creation

Design is the fundamental soul of a human-made creation

Good Management is Like The Beatles

It's Content

People Don't Know What They Want Until You Show It To Them

Start with the Customer Experience

Technology married with the humanities

The Underlying Principle of the Problem

We have wonderful arguments

Where the Puck is Going to Be

Steve Jobs Ideals

Simple Things Should be Simple

Satisfied Employees are In the Know

When you can measure what you are speaking about

The Discomfort of Thought

Product development is a reactive process


Environment Creation Integrated into the Development Process


Technical Debt

Ten Deploys a Day

The Four Categories of IT Work

The Three Ways

What Constitutes a Work Center

You Get What You Design For

Aesthetics of Programming

Design Patterns

Solution Reuse


More Popular than Jesus

Extensible Systems

Good Mission Statements

The Enormous Extension of our Being

My conscience got the best of me


Computer Programming Remains a Black Art

Serviceable Things, But Not Great Things

Software Much More Plastic Than Hardware

The Craftsman's Satisfactions

Delegation is a Slippery Slope

Engineers and Designers

Involve the Team in Every Decision

Managers Can't Forget How to Develop Software

Once-a-week Meetings

Introduction of a new order of things

Integrity and Conviction

The Challenge of Swing

The Philosophy of Jazz

The Ultimate Democracy

Easy Solutions

We Must Respect the Other Fellow's Religion

Intellectual Debate

Plot, Plan, Calculate or Postulate

Stopping the Production Line

Management Intuition

Leaders are the Primary Source of Energy

Role of Managers

The Toyota Chief Engineer

Quality Matters

Hard Discipline of Reasonableness and Honesty

Intranet Maintenance

The Makers of Things

Freedom of Expression in Business

We Like to Think of Ourselves as Winners

Evolving System Structures

Puzzling Aspect of Waterfall Development

The Most Fundamental Lean Measurement is Cycle Time

Postel’s Law

Open Source Development Styles

The Design Document is a Source Code Listing

Motionless Work Products

The Mind-Numbing Bureaucracy of Centralized Control


Active Requirements Analysis

Great minds discuss ideas

Men Fear Thought

Ten Commandments for Teachers

The Celestial Teapot

Progress Depends on Retentiveness

Small and Obscure Deeds

Learning from Experience

ESPN president meets Steve Jobs

Progress Depends on the Unreasonable Man

Deferred Design Decisions

Desirable Employee Attributes

The Trick in Keeping Bands Together

What do you mean, six months?

The Columbia Disaster

A Work Ethic Gone Mad

Behind the Times

Preparing Managers to Manage

Relieving Ignorance

A Word is Worth a Thousand Pictures


Do the Right Thing

Dreams Come True

A Coke is a Coke

Those Sharp, Scratchy, Harsh, Almost Unpleasant Guys

Elimination of Programmers

Shareholder Value

The Art of Progress

Everybody Has Some Important Pieces of the Truth

Levels of Development


Price of Success

No Silver Bullet

SEI Maturity Models