Tags: Pagan Tuna

Fuzzy Concept

We don't even own suits

Model II Decision-Making

Model II Values

Entertain a Thought

A Dark Procession

Cockpits with Instruments Controlled by Gremlins

The Four-Fold Way

We Need a Place to Stand

Artful Making

Real Creation is Sloppy

Careful, thoughtful, small, practical efforts

The hedgehog and the fox

Déjà Vu All Over Again

Seeing the Bigger Picture from Multiple Angles

Minute Particulars

Cost of Education

The Sanctity and Importance of Sudden Death

Judgments of Users

Principle of Least Astonishment

Great Design comes from Great Designers

Herding Software Engineers

Magic Answers to Software Crisis

Talented People

Merely a Muddle

Technology and Productivity

Starting with Firm Requirements

Key Software Problems

Control Over Plans and Commitments

Focus on High Performers

Work, Soul and Life

Vital and Significant Forms of Art

Six Impossible Things Before Breakfast

Conservatives and Progressives

Nirvana Antipattern

Taking a Fence Down

The difference between construction and creation

Drive-Through Coding

We are Doing our Best

System Architects as Storytellers

Prototyping No Substitute for Analysis and Design

System Simplification

User Interface Architectures

The Status of Each as an Amateur

Difficulty of Requirements Discovery

Just Enough Requirements

Level of Requirements Detail

Multiple Design Approaches

Requirements Elicitation, Triage and Specification

Belief in Impossible Things

Template Zombies

Paper Mill

The Power of Thought

Lists of Requirements

Simplicity and Complexity

The Supreme Goal of All Theory

A First-Rate Intelligence

Conceptual Integrity

Faster Horses

One test result

Only Connect

Education and Genius

Every Body cries, a Union is absolutely necessary

Conventional Views

An Intuitive Taste for People and Products

Underlying Intent of Process Improvement

Rigorous Software Inspections

Successful Planning

Software more than Code

Thinking's a Dizzy Business

The Change Dilemma

Stakeholder Capitalism

Daily Acts of Trivia

The Rhythm Section Could Run The Band

Value of Coding and Testing

The Other Side of Complexity

Software Designer as Communications Artist

Torturing the Data

Simplicity as a Design Goal

Design is the fundamental soul of a human-made creation

Good Management is Like The Beatles

Design is the fundamental soul of a human-made creation

Little things seen largely

Start with the Customer Experience

Technology married with the humanities

People Don't Know What They Want Until You Show It To Them

We have wonderful arguments

Steve Jobs Ideals

Satisfied Employees are In the Know

When you can measure what you are speaking about

Simple Things Should be Simple

Product development is a reactive process



Technical Debt

Ten Deploys a Day

The Four Categories of IT Work

The Three Ways

What Constitutes a Work Center

You Get What You Design For

Design Patterns

Solution Reuse


Aesthetics of Programming

More Popular than Jesus

Good Mission Statements

My conscience got the best of me


Computer Programming Remains a Black Art

Serviceable Things, But Not Great Things

The Enormous Extension of our Being

Software Much More Plastic Than Hardware

Delegation is a Slippery Slope

Involve the Team in Every Decision

Once-a-week Meetings

The Challenge of Swing

The Ultimate Democracy

The Philosophy of Jazz

Easy Solutions

Integrity and Conviction

We Must Respect the Other Fellow's Religion

Introduction of a new order of things

Intellectual Debate

Quality Matters

Hard Discipline of Reasonableness and Honesty

The Makers of Things

Freedom of Expression in Business

We Like to Think of Ourselves as Winners

Evolving System Structures

Puzzling Aspect of Waterfall Development

Open Source Development Styles

Postel’s Law

The Design Document is a Source Code Listing


Great minds discuss ideas

Men Fear Thought

Ten Commandments for Teachers

Active Requirements Analysis

The Celestial Teapot

Small and Obscure Deeds

ESPN president meets Steve Jobs

Learning from Experience

Progress Depends on the Unreasonable Man

Progress Depends on Retentiveness

Desirable Employee Attributes

The Trick in Keeping Bands Together

Deferred Design Decisions

What do you mean, six months?

The Mind-Numbing Bureaucracy of Centralized Control

A Work Ethic Gone Mad

The Columbia Disaster

Motionless Work Products

Do the Right Thing

Dreams Come True


A Coke is a Coke

Those Sharp, Scratchy, Harsh, Almost Unpleasant Guys

A Word is Worth a Thousand Pictures

Shareholder Value

The Art of Progress

Everybody Has Some Important Pieces of the Truth

Elimination of Programmers

Levels of Development


Price of Success

Relieving Ignorance

No Silver Bullet

SEI Maturity Models

Preparing Managers to Manage

Behind the Times

The Most Fundamental Lean Measurement is Cycle Time

Intranet Maintenance

The Toyota Chief Engineer

Role of Managers

Leaders are the Primary Source of Energy

Plot, Plan, Calculate or Postulate

Management Intuition

Stopping the Production Line

Managers Can't Forget How to Develop Software

Engineers and Designers

The Craftsman's Satisfactions

Extensible Systems

Environment Creation Integrated into the Development Process

The Discomfort of Thought

Where the Puck is Going to Be

The Underlying Principle of the Problem

It's Content

User Interfaces Don't Exist

A Simplicity Shift

Keep Creating throughout the Construction Process